Character Creation
Roll Ability Scores
Your character first defining feature is their six abilities:
- Strength, brute force, raw power, bend bars, lift gates, hit with your mace.
- Dexterity, nimbleness, stealth, shoot with your bow.
- Constitution, endurance, health, hold breath, resist cold, endure.
- Intelligence, memory, reasoning, arcana, skills.
- Wisdom, lived knowledge, insight.
- Charisma, personality, effect, leadership.
Roll 3d6 x 6. First roll is your characters Strength, second it’s Dexterity and so on, until you have all six abilities defined. Record the ability modifiers next to your each of the ability scores.
Table- Ability Scores and Modifiers
Score | Modifier |
---|---|
3 | -4 |
4-5 | -3 |
6-7 | -2 |
8-9 | -1 |
10-11 | +0 |
12-13 | +1 |
14-15 | +2 |
16-17 | +3 |
18-19 | +4 |
20-21 | +5 |
Low scores?
If you can’t fulfill any class requirements, the characters isn’t fit for the adventuring life and will be forfeit. Create a new character.
Pick a Race
Your characters race will provide it with special features and bonuses to your abilities. Pick or roll 1d4:
- Dwarf, resilient, proficient and slow. +2 Constitution, +1 Wisdom
- Elf, graceful, intelligent and stubborn. +2 Dexterity, +1 Intelligence
- Halfling, nimble, kind and homesick. +2 Dexterity, +1 Charisma
- Human, talented, ambitious and cruel. +1 All ability scores
Pick a Class
Your characters class will determine your rate of leveling, special features and role.
- Cleric, conviction and faith helps them conquer the undead and restore their friends. min. 10 Wisdom
- Fighter, proficent combatant, and knows how and when to strike. min. 10 Strength
- Wizard, corrupt with power never intended for mortals. min. 10 Intelligence
Roll Hit points
Your choice of character class will determine your starting Hit points.
- Cleric, 1d8 + Constitution modifier.
- Fighter, 1d10 + Constitution modifier.
- Wizard, 1d6 + Constitution modifier.
Pick a Background
Pick or roll (d88) what your character did and who they were before they became an adventurer.
Table- Backgrounds
d88 | Background |
---|---|
11 | Acolyte |
12 | Armourer |
13 | Baker |
14 | Barber |
15 | Beggar |
16 | Birdcatcher |
17 | Blacksmith |
18 | Bookbinder |
19 | Bowyer |
20 | Brewer |
21 | Bricklayer |
22 | Butcher |
23 | Candlemaker |
24 | Carpenter |
25 | Coachman |
26 | Cook |
27 | Deckhand |
28 | Farmer |
29 | Fisher |
30 | Gambler |
31 | Gardener |
32 | Goldsmith |
33 | Guard |
34 | Herald |
35 | Herbalist |
36 | Hunter |
37 | Innkeeper |
38 | Interpreter |
39 | Jester |
40 | Locksmith |
41 | Mercenary |
42 | Merchant |
43 | Messenger |
44 | Miller |
45 | Miner |
46 | Minstrel |
47 | Needler |
48 | Noble |
49 | Outlaw |
50 | Potter |
51 | Priest |
52 | Prince |
53 | Roofer |
54 | Ropemaker |
55 | Saddlemaker |
56 | Sailor |
57 | Scribe |
58 | Servant |
59 | Sharpener |
60 | Sheriff |
61 | Shieldmaker |
62 | Shoemaker |
63 | Smuggler |
64 | Soldier |
65 | Squire |
66 | Stonemason |
67 | Tailor |
68 | Tanner |
69 | Thief |
70 | Torchbearer |
71 | Weaver |
72 | Wheelwright |
73 | Winemaker |
74 | Woodcutter |
If a situation arises where your characters previous life might add some kind of benefit, bring it forth and the GM might have you just overcome the situation or grant you advantage. In the same way the GM might apply disadvantage to a situation if the characters background has implications. As a farmer you would know how long it would take for a besiged fort to run out of food and give in. As a noble stripped of title you might find it difficult to blend in with high society and stay unrecognized.
Choose Languages
Your characters race provides two languages. For demi-humans (Dwarf, Elf and Halfling) it’s their native tongue and the Common language. For humans it’s Common and one extra language from the language table or additional languages provided by the GM:
Table- Languages
d6 | Language |
---|---|
1 | Common |
2 | Dwarvish |
3 | Elvish |
4 | Goblin |
5 | Halfling |
6 | Orc |
Pick an Alignment
Your character can either be Lawful or Chaotic. Lawful being your common man or adventurer and Chaotic being your outlaw, thief or others who do not agree that the rules are meant for them.
Choose Equipment
Your choice of character class provides your character with equipment and starting wealth. You can’t sell the starting equipment but you are allowed to spend your gold buying additional equipment before play begins.